
Utilising this perspective, players will take the two through fierce combat situations in their adventure. You can see Thorn and Phid’s faces, for example. Not in the literal, Smash TV sense, more the off-kilter angle akin to Link Between Worlds and such. You Never Forget How to FightĪs mentioned, No Place for Bravery is a top-down brawler. Against his wife’s wishes, Thorn and his lad Phid set off, determined to find out what happened to his daughter all those years ago. Soon the evil forces of the Helwyr strike again, forcing Thorn back into a quest for revenge he thought he’d given up on. Cut to some intervals in time, in which Thorn discovers a young lad in the body of an enemy, to ten years later with Thorn having adopted the crippled boy.īut this isn’t a warrior retirement sim. No rhyme or reason why, no elaborate “I will have my revenge, Thorn!” moment. Again, not the most original of framing devices, but we’ll roll with it.Īs expected, the idyllic peace is shattered, their village attacked and Leaf kidnapped by a warlock. As big and stocky as warriors go, Thorn is teaching his daughter Leaf how to hunt. There’s towns made in the bones of giants, a colossus lays dormant elsewhere, and our protagonist Thorn is enjoying family life.

Much like 2018’s God of War, No Place for Bravery starts off in a time of battles long fought. So does this modern throwback stand tall and brave, or is there no place for it? Let’s find out. Try-and-die combat, resettable campfires, it’s all here.īut that’s not a detriment: it’s actually one of my favourite new genres (ask me about Hyper Light Drifter, for example). Styled around the top down sensibilities established by The Legend of Zelda, twinned with the oxymoronic modern-retro aesthetic of Hyper Light Drifter and Olija, No Place for Bravery fits rightly into that whole “Souls-like retro game” niche. But what about the indies, the pixel-based retro stylings? Well, that’s where No Place for Bravery comes in. More recently, we’ve had Kratos accepting paternal responsibility (at a push) on a grander scale. We’ve gone from Jak and Daxter to “dad vibes” in The Last of Us, for better or worse. From Pocky & Rocky side by side, to Banjo and Kazooie in a symbiotic/backpack relationship. The buddy-system game has come along way over the years.

A top-down action game with a familiar story, is No Place For Bravery welcome here? The Finger Guns review:
